216 Cat 1 - Purrrfect Pals
The activities in this project are for youth who may or may not have a
cat. It is designed as a beginning level book.
217 Cat 2 - Climbing Up
Own and care for one or more cats. This is an intermediate level book.
Complete Cat 1 before taking this project.
218 Cat 3 - Cat Connections
Complete Cat 1 and Cat 2 before taking this project. This project is
designed as an advanced level book.
Required Supplement for Cat Projects
214R Small Animal Record Book
This resource must be ordered in conjunction with the appropriate
member project book for cats, dogs, guinea pigs, gerbils,
hamsters, mice, rats, chinchillas, ferrets, and hedgehogs. A
separate record book should be used for each species of pet
projects taken.
Advisor Supplement for Cat Projects
216-8AG Cat Group Activity Guide
431 Living and Learning with Children
Play a role in the growth and development of younger kids by
organizing play experiences for preschoolers in your family or
neighborhood.
432 More Living and Learning with Children
Find out how children grow through play experiences by planning a
variety of activities to help them learn.
433 Teens Learn about Children
Experience the changing needs of young children and learn how to be a
responsible caregiver through baby-sitting experiences.
396 ...And My World I, The World Around Me
Find out more about our planet and the global systems that affect each
of us. Explore how you can make a difference through global
citizenship and leadership.
397...And My World II, Peoples and Customs of the World
Explore who makes up the world by learning more about your family's
heritage and different cultures to understand how we're different
and alike.®
The Ohio 4-H clothing program helps develop knowledge, skills and understanding about clothing appearance, buymanship, and construction. Projects are available for both males and females with all levels of experience.
Multiple Projects: 4-H'ers who take more than one clothing project must complete separate learning experiences related to each, including creating a separate complete outfit FOR EACH PROJECT. Using items from two or more projects to form one outfit will not be considered as a "completion" of either project.
Repeating Projects: Members may repeat any project, but should attempt new challenges each year such as doing more advanced experiments and surveys, and using more complicated patterns or harder-to-handle fabrics.
409 Ready Let's Sew
Are you ready to sew? This project is fun and exciting! You will learn
to make your very own clothing and accessories. Several patterns
are in the project book. They include a duffle bag, hat, heat and
wrist bands, hair scrunchie and enviro tole.
410 Fun With Clothes
Decorate a sweat shirt or t-shirt by sewing or fusing on a decorative
patch. Personalize clothing and do fun experiences in label
reading, comparison shopping, assembling a complete outfit, doing
a keeping neat checkup, sewing on a button, putting away clothes,
and exploring current fashions. Complete leadership and service
activities to share what you do with others.
427 It's Time for Clothing - Beginner
Do three activities related to wardrobe planning and maintenance, two
buymanship activities, two marketing and retailing activities, two
clothing care activities, and at least one leadership/citizenship
activity. For members age 11 and younger.
413 Joyful Jumper
Make a jumper to be worn with a blouse or sweater, alone as a dress,
or with pants as a tunic. Choose accessories and a top (if needed)
to make a complete outfit which includes the jumper. Practice good
grooming and posture. Do at least two leadership/citizenship
activities. (Note: Pantsuits, jumpsuits, "skorts," "split skirt
jumpers," etc. require fitting skills that are beyond the beginner
level and should NOT be made in the Joyful Jumper project.)
419 Tops for 'Tweens
Select a pattern and make a top (a shirt, blouse, vest, tank top,
poncho, sweater, or t-shirt). Collect and organize sewing,
knitting, crochet, or other needed equipment. Select from the
wardrobe or buy garment(s) and accessories to wear with the top to
form a "total look" outfit. Evaluate ready-to-wear garments and
their labels. Check and improve posture. Do at least two
leadership/citizenship activities.
421 Clothes For Middle School
This intermediate project is designed for 4-H'ers in grades 5 through
8 or 9, depending on when you enter high school. Make a) at least
one garment with sleeves or b) a skirt or pants plus a top such as
a vest, collarless jacket, sweater, blouse, shirt, or other top
with or without sleeves. Assemble a total outfit featuring the
garments made to wear to school. Check and improve personal
grooming habits. Strive for a total look each school day, and do
needed repairs. Do at least two leadership/citizenship activities.
428 It's Time for Clothing - Intermediate
Complete three clothing selection activities, one accessorizing
activity, three activities related to consumer shopping practices,
and two clothing care activities. Do at least one
citizenship/leadership activity. *No prior 4-H clothing experience
is needed. For 12 to 14 year olds. No clothing construction
required.
406 Clothes for High School and College
Construct an outfit with a minimum of two pieces, or a one-piece
garment with sleeves, plus some other style detail not tried
before. Do a wardrobe inventory and analyze personal color,
texture, and lines. Practice good grooming and repair clothing. Do
at least two leadership/citizenship activities.
407 Accessories For Teens
Make at least one accessory (bag/purse, belt, cummerbund,
footwear/shoe covers, hat, gloves, jewelry, removable
collar/dickey/jabot, scarf/tie, muffler/shawl, socks/hosiery, or
suspenders) to achieve a more complete appearance in an outfit.
Complete activities related to what accessories do for you, use
accessories effectively, do a wardrobe inventory, and accessorize
for a total look. Do at least one leadership/citizenship activity.
429 It's Time for Clothing - Advanced
Do four wardrobe planning activities, three clothing marketing
activities, three buymanship activities, and one clothing care
activity. Do at least one citizenship/leadership activity. *No
prior 4-H clothing experience is needed. For 15 to 18 year olds.
No clothing construction required.
414 Sewing For Others
Construct one complete outfit for the person of your choice, or adapt
three different garments for a disabled or handicapped person.
Include at least two new learning examples involving fitting,
alterations, construction techniques, or fabric handling. Analyze
coloring, figure type, size, and preferences of the "other."
Compare styles, colors, fabrics, workmanship, cost, and special
features of ready-to-wear outfits with the outfit constructed for
the other. Do at least one leadership/citizenship activity.
415 Active Sportswear
Make at least one garment in an outfit assembled for active
sportswear. Compare the garment(s) made with similar ready-to-wear
garments. Evaluate buying habits and the sportswear outfit.
Complete an accessory plan. Do at least two leadership/citizenship
activities.
423 Sportswear for Spectators
Make at least one garment in an outfit assembled for spectator
sportswear. Compare the garment(s) with similar ready-to-wear
garments. Rate personal buying ability. Identify spectator
sportswear needs and preferences. Complete an accessory plan. Do
at least two leadership/citizenship activities.
408 Creative Costumes
Participants will choose to make the costume in one of four
categories: Historical, Ethical/Cultural, Theatrical, or Special
Interests. Goals of the project include understanding clothing and
its significance to individuals and groups as well as applying new
knowledge to planning and making costume related to the goals of
the specific costume category. Projects will be evaluated
according to the seven clues to a total look. In addition,
evaluation will include authenticity of adoption and knowledge of
costume history or background related to the specific costume
chosen. This is an advanced project for teens.
416 Lounging Clothes & Undergarments
Make the top layer of an outfit for lounging at home (robe, housecoat,
jumpsuit, tunic and pants, or other garment suitable for
lounging). Make or select other garments and accessories to wear
with the outer garment (sleepwear, undergarments, slippers, or
shoes) to complete your lounging outfit. Compare loungewear
fabrics and garments in a shopping experience. Practice good
grooming.
417 Dress Up Outfit
Make at least one dress up garment to be worn as part of a total dress
up outfit. Visit stores and examine ready-made dress up garments.
Analyze personal coloring, body build, image, and personality. Do
at least one leadership/citizenship activity.
420 Outer Layers
In "Outer Layers" you will be making a coat, jacket, or cape. This is
an advanced level project for 4-H members 15-18 years old.
Although a tailored garment is challenging to sew, it will provide
many new learning experiences and a sense of satisfaction and
accomplishment when completed.
430 Dressing For The Job
Using the seven clues to a total look, make and evaluate an outfit
that has a minimum of two pieces, provides several new challenges,
and fills a job or interview need. Write a description of your job
or one in which you are interested. Visit a job site and/or
interview an employer about clothing in the workplace. Plan a
wardrobe that projects a positive image at work. Do at least two
alterations/recycling experiences and compare costs with an
alteration or repair service.
Optional Supplement for Clothing Projects
422R Clue Yourself Into Modeling
Learn more about how to properly model your outfit. (free)
710GPM Ohio Cloverbud Program Manual
909R Demonstrations
Recommended as a resource for individuals and teams who are planning
to participate in a demonstration contest. Learn the basics of
giving an illustrated talk and utilizing visual aids.
970R Tools for Public Speaking
A valuable resource for learning about the nine basic tools for public
speaking. Recommended for individuals planning to participate in
a public speaking contest.*
970Ag Tools for (Teaching) Public Speaking
A valuable resource for teaching about the nine basic tools for public
speaking. recommended for advisors planning to help members
participate in a public speaking contest.*
*Please refer to the actual 4-H award application form for additional selection and eligibility requirements.
592 Art As Expression
Develop your creativity and learn elements of design by exploring many art mediums. Explore how art is used as a form of expression in areas such as literature, architecture and cultures.