216 Cat 1 - Purrrfect Pals
The activities in this project are for youth who may or may not have a cat.
It is designed as a beginning level book for youth in the first three years of
this project.®
217 Cat 2 - Climbing Up
Own and care for one or more cats. This is an intermediate level book.
Complete Cat 1 before taking this project. Cat 2 can be taken for three years.®
218 Cat 3 - Cat Connections
Complete Cat 1 and Cat 2 before taking this project. This project is
designed as an advanced level book. For youth who have taken this project for
six or more years.®
Required Supplement for Cat Projects
214R Small Animal Record Book
This resource must be ordered in conjunction with the appropriate
member project book for cats, dogs, guinea pigs, gerbils,
hamsters, mice, rats, chinchillas, ferrets, and hedgehogs. A
separate record book should be used for each species of pet
projects taken.
Advisor Supplement for Cat Projects
216-8AG Cat Group Activity Guide
Recommended for use by project advisors.
Use this guide book to assist with meeting plans and group activities.
Answers to some of the technical questions asked in Projects 216,
217 and 218 are also provided. ($1.75)
431 Living and Learning with Children
Play a role in the growth and development of younger kids by organizing play
experiences for preschoolers in your family or neighborhood. This project is
designed as a beginning-level book.
432 More Living and Learning with Children
Find out how children grow through play experiences by planning a variety of
activities to help them learn. This project is designed as a intermediate-level
book.
433 Teens Learn about Children
Experience the changing needs of young children and learn how to be a
responsible caregiver through baby-sitting experiences. This project is designed
as an advanced-level book.
396 ...And My World I, The World Around Me
Find out more about our planet and the global systems that affect each
of us. Explore how you can make a difference through global
citizenship and leadership.
397...And My World II, Peoples and Customs of the World
Explore who makes up the world by learning more about your family's
heritage and different cultures to understand how we're different
and alike.
The Ohio 4-H clothing program helps develop knowledge, skills and understanding about clothing appearance, buymanship, and construction. Projects are available for both males and females with all levels of experience.
Multiple Projects: 4-H'ers who take more than one clothing project must complete separate learning experiences related to each, including creating a separate complete outfit FOR EACH PROJECT. Note: Using items from two or more projects to form one outfit will not be considered as a "completion" of either project.
Repeating Projects: Members may repeat any project, but should attempt new challenges each year such as doing more advanced experiments and surveys, and using more complicated patterns or harder-to-handle fabrics. Refer to individual project guides for specific guidelines.
409 Ready Let's Sew
Are you ready to sew? This project is fun and exciting! You will learn to make
your own clothing and accessories. Several patterns are included in the project
book. They include a duffle bag, hat, head and wrist bands, hair scrunchie and
enviro tote. Select and make one accessory from the patterns included in the
project and select an "easy" or "beginner" commercial
pattern to make elastic waist shorts, elastic waist skirt or simple vest.
Complete additional learning activities in the project. This project is designed
for beginner level 4-H members age 9-11 years old.
410 Fun With Clothes
Decorate a sweat shirt or t-shirt by sewing or fusing on a decorative patch.
Personalize clothing and do fun experiences in label reading, comparison
shopping, assembling a complete outfit, doing a keeping neat checkup, sewing on
a button, putting away clothes, and exploring current fashions. Complete
leadership and service activities to share what you do with others.
427 It's Time for Clothing - Beginner
Do three activities related to wardrobe planning and maintenance, two buymanship
activities, two advertising and store activities, two clothing care activities
and at least one leadership/citizenship activity. No prior 4-H clothing
experience is needed. For members age 11 and younger. No clothing construction
required.
413 Joyful Jumper
Make a jumper to be worn with a blouse or sweater, alone as a dress, or with
pants as a tunic. Choose accessories and a top (if needed) to make a complete
outfit which includes the jumper. Practice good grooming and posture. Do at
least two leadership/citizenship activities. (Note: Pantsuits, jumpsuits, "skorts,"
"split skirt jumpers," etc. require fitting skills that are beyond the
beginner level and should NOT be made in the Joyful Jumper project.) This
project may be taken one time.
419 Tops for 'Tweens
Select a pattern and make a top (a shirt, blouse, vest, tank top, poncho,
sweater, or t-shirt). Collect and organize sewing, knitting, crochet, or other
needed equipment. Select from the wardrobe or buy garment(s) and accessories to
wear with the top to form a "total look" outfit. Evaluate
ready-to-wear garments and their labels. Check and improve posture. Do at least
two leadership/citizenship activities.
424 Clothing For Middle School
This intermediate project is designed for 4-H'ers in grades 5 through 8 or
9, depending on when you enter high school. Make a) at least one garment with
sleeves or b) a skirt or pants plus a top such as a vest, collarless jacket,
sweater, blouse, shirt, or other top with or without sleeves. Assemble a total
outfit featuring the garments made to wear to school. Check and improve personal
grooming habits and posture. Strive for a total look each school day, and do
needed repairs. Do at least two leadership/citizenship activities.
428 It's Time for Clothing - Intermediate
Complete three clothing selection activities, two advertising and marketplace
activities, two buymanship activities and two clothing care activities. Do at
least one citizenship/leadership activity. No prior 4-H clothing experience is
needed. For members age 12 to 14 years old. No clothing construction required.
406 Clothes for High School and College
Construct an outfit with a minimum of two pieces, or a one-piece garment
with sleeves, plus some other style detail not tried before. Do a wardrobe
inventory and analyze personal color, texture, and lines. Practice good grooming
and repair clothing. Do at least two leadership/citizenship activities.
407 Accessories For Teens
This project is designed as a beginner level project for teens. Make at
least one accessory (bag/purse, belt, cummerbund, footwear/shoe covers, hat,
gloves, jewelry, removable collar/dickey/jabot, scarf/tie, muffler/shawl,
socks/hosiery, or suspenders) to achieve a more complete appearance in an
outfit. Complete activities related to what accessories do for you, use
accessories effectively, do a wardrobe inventory, and accessorize for a total
look. Do at least one leadership/citizenship activity.
425 Frugal Fashion
This project will challenge youth to use creativity and resourcefulness as
they put together a total look outfit. Youth will purchase or put together
outfits; however the focus will be on spending the least amount of money
possible. Activities will involve youth in investigating sales merchandise,
evaluating quality and use of second hand or resale clothes as well as recycling
garments already in the wardrobe. This project will NOT involve sewing or
clothing construction skills. This is an advances level clothing selection
project for members 15-18 years old and may be taken one time.
429 It's Time For Clothing - Advanced
Do four wardrobe planning activities, three clothing marketing activities,
three buymanship activities and one clothing care activity. Do at least one
citizenship/leadership activity. No prior 4-H clothing experience is needed. For
members age 15 to 18 years old. No clothing construction required.
414 Sewing For Others
Construct one complete outfit for the person of your choice, or adapt three
different garments for a disabled or handicapped person. Include at least two
new learning examples involving fitting, alterations, construction techniques,
or fabric handling. Analyze coloring, figure type, size, and preferences of the
"other." Compare styles, colors, fabrics, workmanship, cost, and
special features of ready-to-wear outfits with the outfit constructed for the
other. Do at least one leadership/citizenship activity. This project may be
repeated, however a different category of "others" must be selected.
415 Active Sportswear
Make at least one garment in an outfit assembled for active sportswear.
Compare the garment(s) made with similar ready-to-wear garments. Evaluate buying
habits and the sportswear outfit. Complete an accessory plan. Do at least two
leadership/citizenship activities.
423 Sportswear for Spectators
Make at least one garment in an outfit assembled for spectator sportswear.
Compare the garment(s) with similar ready-to-wear garments. Rate personal buying
ability. Identify spectator sportswear needs and preferences. Complete an
accessory plan. Do at least two leadership/citizenship activities.
408 Creative Costumes
Participants will choose to make the costume in one of four categories:
Historical, Ethical/Cultural, Theatrical, or Special Interests. Goals of the
project include understanding clothing and its significance to individuals and
groups as well as applying new knowledge to planning and making costume related
to the goals of the specific costume category. Projects will be evaluated
according to the seven clues to a total look. In addition, evaluation will
include authenticity of adoption and knowledge of costume history or background
related to the specific costume chosen. This is an advanced project for teens.
This project may be repeated, however a different category of
"costumes" must be selected.
416 Lounging Clothes & Undergarments
Make the top layer of an outfit for lounging at home (robe, housecoat,
jumpsuit, tunic and pants, or other garment suitable for lounging). Make or
select other garments and accessories to wear with the outer garment (sleepwear,
undergarments, slippers, or shoes) to complete your lounging outfit. Compare
loungewear fabrics and garments in a shopping experience. Practice good
grooming.
417 Dress Up Outfit
Make at least one dress up garment to be worn as part of a total dress up
outfit. Visit stores and examine ready-made dress up garments. Analyze personal
coloring, body build, image, and personality. Do at least one
leadership/citizenship activity.
420 Outer Layers
In "Outer Layers" you will be making a coat, jacket, or cape. This
is an advanced level project for 4-H members 15-18 years old. Although a
tailored garment is challenging to sew, it will provide many new learning
experiences and a sense of satisfaction and accomplishment when completed.
430 Dressing For The Job
Using the seven clues to a total look, make and evaluate an outfit that has
a minimum of two pieces, provides several new challenges, and fills a job or
interview need. Write a description of your job or one in which you are
interested. Visit a job site and/or interview an employer about clothing in the
workplace. Plan a wardrobe that projects a positive image at work. Do at least
two alterations/recycling experiences and compare costs with an alteration or
repair service.
Optional Supplement for Clothing Projects
422R Clue Yourself Into Modeling
Learn more about how to properly model your outfit. (free)
710GPM Ohio Cloverbud Program Manual
Recommended for use by Cloverbud advisors.
These Ohio 4-H Cloverbud program curriculum materials include a series of
short term, fun, cooperative, noncompetitive activities that can be used by
adult volunteers with Cloverbud youth (ages 5-8) to help them gain
self-understanding, social interaction skills, experience achievement, and
develop positive attitudes. The Cloverbud activities will enable adult
volunteers to help youth relate to science and technology, expressive arts,
health, the environment, personal development, citizenship, family science,
consumerism, plants and animals. ($13.00)
909R Demonstrations
Recommended as a resource for individuals and teams who are planning to
participate in a demonstration contest. Learn the basics of giving an
illustrated talk and utilizing visual aids. (free)
970R Tools for Public Speaking
A valuable resource for learning about the nine basic tools for public
speaking. Recommended for individuals planning to participate in a public
speaking contest.* (free)
971AG Tools for (Teaching) Public Speaking
A valuable resource for teaching about the nine basic tools for public
speaking. Recommended for advisors planning to help members participate in a
public speaking contest.* ($1.00)
*Please refer to the actual 4-H award application form for additional selection
and eligibility requirements.
592 Art As Expression
Develop your creativity and learn elements of design by exploring many art mediums. Explore how art is used as a form of expression in areas such as literature, architecture and cultures.