216 Cat 1 - Purrr-fect Pals
The activities in this project are for youth who may or may not have a cat.
It is designed as a beginning level book for youth in the first three years of
this project.
217 Cat 2 - Climbing Up
Own and care for one or more cats. This is an intermediate level book.
Complete Cat 1 before taking this project. Cat 2 can be taken for three years.
218 Cat 3 - Cat Connections
Complete Cat 1 and Cat 2 before taking this project. This project is
designed as an advanced level book. For youth who have taken this project for
six or more years.
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Required Supplement for Cat Projects
214R Small Animal Record Book
Advisor Supplement for Cat Projects |
431 Living and Learning with Children
Play a role in the growth and development of younger
kids by organizing play experiences for preschoolers
in your family or neighborhood. This project is
designed as a beginning-level book.
432 More Living and Learning with Children
Find out how children grow through play experiences
by planning a variety of activities to help them learn.
This project is designed as a intermediate-level book.
433 Teens Learn about Children
Experience the changing needs of young children and
learn how to be a responsible caregiver through baby-sitting
experiences. This project is designed as an
advanced-level book.
396 ...And My World I, The World Around Me
Find out more about our planet and the global systems
that affect each of us. Explore how you can make a
difference through global citizenship and leadership.
397...And My World II, Peoples and Customs of the World
Explore who makes up the world by learning more
about your family’s heritage and different cultures to
understand how we’re different and alike.
The Ohio 4-H Clothing program helps develop knowledge, skills and understanding about clothing appearance, buymanship, and construction. Projects are available for both males and females with all levels of experience. Please refer to the individual project’s member guides for more detailed information and consult your county OSU Extension office for specific requirements related to local and state evaluation opportunities.
Multiple Projects: 4-H'ers who take more than one clothing project must complete separate learning experiences related to each, including creating a separate, complete, total- look outfit FOR EACH OUTFIT. Using items from two or more projects to from one outfit will not be considered as a "completion" of either project during state fair evaluation.
Repeating Projects: Members may repeat any project, but should attempt new challenges each year such as doing more advanced experiments and surveys, and using more complicated patterns or harder-to-handle fabrics.
409 Ready Let's Sew
Are you ready to sew? This project is fun and exciting!
You will learn to make your own clothing and
accessories. Several patterns are included in the
project book. They include a duffle bag, hat, head and
wrist bands, hair scrunchie and enviro tote. Select and
make one accessory from the patterns included in the
project and select an “easy” or “beginner” commercial
pattern to make elastic waist shorts, elastic waist skirt
or simple vest. Complete additional learning activities
in the project. This project is designed to be taken one
time.
410 Fun With Clothes
Decorate a sweat shirt or t-shirt by sewing or fusing on
a decorative patch. Personalize clothing and do fun
experiences in label reading, comparison shopping,
assembling a complete outfit, doing a keeping neat
checkup, sewing on a button, putting away clothes,
and exploring current fashions. Complete leadership
and service activities to share what you do with
others. This project is designed to be taken one time.
427 It's Time for Clothing - Beginner
Do three activities related to wardrobe planning and
maintenance, two buymanship activities, two
advertising and store activities, two clothing care
activities and at least one leadership/citizenship
activity. No prior 4-H clothing experience is needed.
For members age 11 and younger. No clothing
construction required. This project is designed to be
taken one time.
413 Joyful Jumper
Make a jumper to be worn with a blouse or sweater,
alone as a dress, or with pants as a tunic. Choose
accessories and a top (if needed) to make a complete
outfit which includes the jumper. Practice good
grooming and posture. Do at least two leadership/
citizenship activities. (Note: Pantsuits, jumpsuits,
"skorts," "split skirt jumpers," etc. require fitting skills
that are beyond the beginner level and should NOT be
made in the Joyful Jumper project.) This intermediate
project is designed to be taken one time.
419 Tops for 'Tweens
Select a pattern and make a top (a shirt, blouse, vest,
tank top, poncho, sweater, or t-shirt). Collect and
organize sewing, knitting, crochet, or other needed
equipment. Select from the wardrobe or buy
garment(s) and accessories to wear with the top to
form a "total look" outfit. Evaluate ready-to-wear
garments and their labels. Check and improve
posture. Do at least two leadership/citizenship
activities. This intermediate project is designed to be
taken one time.
424 Clothing For Middle School
In this intermediate level project you will make: a) at
least one garment with sleeves; or b) a skirt or pants
plus a top such as a vest, collarless jacket, sweater,
blouse, shirt, or other top with or without sleeves.
Assemble a total outfit featuring the garments made to
wear to school. Check and improve personal
grooming habits and posture. Strive for a total look
each school day, and do needed repairs. Do at least
two leadership/citizenship activities. This
intermediate project is designed to be taken one time.
428 It's Time for Clothing - Intermediate
Complete three clothing selection activities, two
advertising and marketplace activities, two
buymanship activities and two clothing care activities.
Do at least one citizenship/leadership activity. No
prior 4-H clothing experience is needed. No clothing
construction required. This intermediate level project
may be repeated.
406 Clothes for High School and College-Advanced
Construct an outfit with a minimum of two pieces, or
a one-piece garment with sleeves, plus some other
style detail not tried before. Do a wardrobe inventory
and analyze personal color, texture, and lines. Practice
good grooming and repair clothing. Do at least two
leadership/citizenship activities. This is an advanced
level project for youth with previous sewing
experience and is designed to be taken one time.
407 Accessories For Teens-Advanced
This project is designed as a beginner level project for
teens. Make at least one accessory (bag/purse, belt,
cummerbund, footwear/shoe covers, hat, gloves,
jewelry, removable collar/dickey/jabot, scarf/tie,
muffler/shawl, socks/hosiery, or suspenders) to
achieve a more complete appearance in an outfit.
Complete activities related to what accessories do for
you, use accessories effectively, do a wardrobe
inventory, and accessorize for a total look. Do at least
one leadership/citizenship activity. This advanced
level project is designed to be taken one time.
420 Outer Layers—Advanced
In "Outer Layers" you will be making coat, jacket, or
cape. This is advanced level project for 4-H members
15-18 years old. Although a tailored garment is
challenging to sew, it will provide many new learning
experience and a sense of satisfaction and
accomplishment when completed. This advanced level
project is designed to be taken one time.
425 Frugal Fashion-Advanced
This project will challenge youth to use creativity and
resourcefulness as they put together a total look outfit.
Youth will purchase or put together outfits; however
the focus will be on spending the least amount of
money possible. Activities will involve youth in
investigating sales merchandise, evaluating quality
and use of second hand or resale clothes as well as
recycling garments already in the wardrobe. This
project will NOT involve sewing or clothing
construction skills. This is an advanced level clothing
selection project and is designed to be taken one time.
429 It's Time For Clothing - Advanced
Do four wardrobe planning activities, three clothing
marketing activities, three buymanship activities and
one clothing care activity. Do at least one citizenship/
leadership activity. No prior 4-H clothing experience is
needed. No clothing construction required. This
advanced level project may be repeated.
412 Sew For Others—Intermediate
Construct one complete outfit for the person of your
choice, or adapt three different garments for a disabled
or handicapped person. Include at least two new
learning examples involving fitting, alterations,
construction techniques, or fabric handling. Analyze
coloring, figure type, size, and preferences of the
"other." Compare styles, colors, fabrics, workmanship,
cost, and special features of ready-to-wear outfits with
the outfit constructed for the other. Do at least one
leadership/citizenship activity. This project may be
repeated, however a different category of "others" must
be selected each time the project is repeated.
415 Active Sportswear—Intermediate
Make at least one garment in an outfit assembled for
active sportswear. Compare the garment(s) made with
similar ready-to-wear garments. Evaluate buying
habits and the sportswear outfit. Complete an
accessory plan. Do at least two leadership/citizenship
activities. This intermediate project is designed to be
taken one time.
423 Sportswear for Spectators—Intermediate
Make at least one garment in an outfit assembled for
spectator sportswear. Compare the garment(s) with
similar ready-to-wear garments. Rate personal buying
ability. Identify spectator sportswear needs and
preferences. Complete an accessory plan. Do at least
two leadership/citizenship activities. This
intermediate project is designed to be taken one time.
408 Creative Costumes—Advanced
Participants will choose to make the costume in one of
four categories: Historical, Ethical/Cultural,
Theatrical, or Special Interests. Goals of the project
include understanding clothing and its significance to
individuals and groups as well as applying new
knowledge to planning and making costume related to
the goals of the specific costume category. Projects will
be evaluated according to the seven clues to a total
look. In addition, evaluation will include authenticity
of adoption and knowledge of costume history or
background related to the specific costume chosen.
This is an advanced project and may be repeated,
however a different category of "costumes" must be
selected.
416 Lounging Clothes & Undergarments—Advanced
Make the top layer of an outfit for lounging at home
(robe, housecoat, jumpsuit, tunic and pants, or other
garment suitable for lounging). Make or select other
garments and accessories to wear with the outer
garment (sleepwear, undergarments, slippers, or
shoes) to complete your lounging outfit. Compare
loungewear fabrics and garments in a shopping
experience. Practice good grooming. This advanced
level project is designed to be taken one time.
417 Dress Up Outfit—Advanced
Make at least one dress up garment to be worn as part
of a total dress up outfit. Visit stores and examine
ready-made dress up garments. Analyze personal
coloring, body build, image, and personality. Do at
least one leadership/citizenship activity. This
advanced level project may be repeated.
426 Clothing for Your Career—Advanced
Using the seven clues to a total look, make and
evaluate an outfit that has a minimum of two pieces,
provides several new challenges and fills a job or
interview need. Do an activity to learn about different
body types and body proportions and what style looks
best for you. Write a description of your job or one in
which you are interested. Visit a job site and/or
interview an employer about clothing in the
workplace. Do a closet inventory and learn about
wardrobe management. Plan a wardrobe that projects
a positive image at work. Do at least two alteration/
recycling experiences and compare costs with an
alteration or repair service. This project is designed to
be taken one time.
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Optional Supplement for Clothing Projects
422R Clue Yourself Into Modeling |
710GPM Ohio Cloverbud Program Manual—Series I
Recommended for use by Cloverbud advisors.
These Ohio 4-H Cloverbud program curriculum
materials include a series of short term, fun,
cooperative, noncompetitive activities that can be used
by adult volunteers with Cloverbud youth (K-2) to
help them gain self-understanding, social interaction
skills, experience achievement, and develop positive
attitudes. The Cloverbud activities will enable adult
volunteers to help youth relate to science and
technology, expressive arts, health, the environment,
personal development, citizenship, family science,
consumerism, plants and animals.
($13.00)
711GPM Ohio’s 4-H Cloverbud Program—Series II
Curriculum Instructional Materials
Second set of new instructional Cloverbud
curriculum recommended for use by Cloverbud
leaders and advisors with K-2 children. Same
goals and objectives as the first Cloverbud
Program Manual. There are 25 curriculum pieces
with about 9 activities in each curriculum piece.
($15.00)
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Cloverbud Supplement
710AG Supporting Youth in Grades K-2 |
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909R Demonstrations
970R Tools for Public Speaking Advisor Supplement for Public Speaking
971AG Tools for (Teaching) Public Speaking *Please refer to the actual 4-H award application form for additional selection and eligibility requirements. |
592 Art As Expression
Develop your creativity and learn elements of design
by exploring many art mediums. Explore how art is
used as a form of expression in areas such as literature,
architecture and cultures.
956GPM Invent; An African-American Inventors' Curriculum
Recommended for Project Advisors and Classroom
Teachers (grades 4-8). This curriculum is designed to
develop creativity and critical thinking skills in youth.
The thirteen experiential units/lessons focus on life
skills, science processes, and inventiveness as
demonstrated by various African-American Inventors.
($12.00)